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Industry Insides |
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| Meet Silencechris NI One of the WGL Moderator |
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One of the new Moderators to WGL over the past 2 months |
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| Murt1978 - the man on the telly! |
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| Resistance 2 |
Good Points: New Location, Different Weapons, Better Game
Bad Points: Not a lot
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Platform: 
Publisher: Sony Entertainment
Release: 05/11/2008 @ €69.00
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A lot of the time when you are reviewing sequels you are very much drawn to the differences or upgrades between the new and older title. What’s changed for the better or is it just a graphical or map upgrade with little or no improvement in gameplay or entertainment.
In an ideal world what you want from a sequel is to maintain a connection with the previous, hopefully successful game, but also be independent enough to feel like a completely new concept. Resistance 2 welcomes you to this ideal world as it is almost unrecognisable from the first game. You still are very much aware that it’s a Resistance game and the story/gameplay is very similar but it has deviated onto a different path that very much gives it a fresh feel.
The basic principal of the game is the same. You are still fighting against the mutant Chimera but this time the location has switched from England to the USA. This has given the developers a great opportunity to revamp the whole look and style of the game. Gone are the dreary locations of northern England and instead we get a more vibrant and crisp Californian vista.
The whole visual aspect of the game has changed. The locations are more believable. They are vivid and you feel part of them much more than you did with the first game. The dynamics of the characters are more fluid and smooth and this gives the game a better sense of realism and belonging.
The weapons have had a make-over as well. Most of the original weapons return and are slightly tweaked and refined to balance them out a bit. There are a few new weapons such as the pistol that contains remote detonated rounds or the mini-gun that can slice a horde of enemies where they stand.
The controls and health system have been completely changed so there will be a little learning curve even for those familiar with the original game. The health has gone from the bar system over to the now standard “Red Mist” approach where your visibility diminishes as your health runs down and all is replenished after a few choice seconds rest.
The enemy AI is a little hit and miss. A few of the new characters really give you a sense of scale and volume as waves of them mass against you as you spay a hail of bullets in their direction. Numbers are their primary weapon as they fight to overwhelm you. It’s a good variation.
Others are just there to keep you on the scripted route and prevent you from deviating off the defined path.
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